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Old 11-02-2018, 08:58 AM   #19
larsdangly
 
Join Date: Dec 2017
Default Re: Where is the Astral projected?

I've been working in a pretty focused way on this question over the last week, getting my old spells and items and so forth re-organized into bite-sized supplements. I feel like the best approach is to not introduce alternate forms of magic that operate with their own mechanics, but rather to shoe horn the effects you want to achieve into individual spells that all conform to the standard spell casting mechanics. The EFFECTS of spells already in the game are super diverse and I think can accommodate much of what you want to achieve with planar travel and so forth without fundamentally changing how magic works. But if you tried to stitch those things together into a sub system of magic that operates with its own rules, you would end up adding a lot of cruft to the game. Plus I doubt they would distribute the end result through w23, given what they've said about their goals with that prospective body of materials.
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