Re: Thrown weapons in IN
Considering what little I know about Pearcy's style of GMing, I strongly suspect that "if people are throwing things at the PCs," the game mechanic would have been something like, "Roll Dodge; if you fail it, take the failed check digit in hits. You'll take X time to get up the rope, so you'll need to roll Dodge...oh, 3 times before you get to the top."
>_>
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