Re: ST-based magic [Thaumatology]
I'd suggest just using a base 10. F.ex. Skill = 10+Talent+Skill and charge some-inbetween cost for the magery "talent". Say 7 points/level for Magery.
And state that Magery can be increased to any level up to your ST value - 10 or whatever.
Just straight using ST as a basis for skills is problematic since it gives so much stuff to brawny types already.
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