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Old 11-22-2020, 08:11 PM   #17
Fred Brackin
 
Join Date: Aug 2007
Default Re: healing/regeneration and non-surgical bullet/arrow expulsion

Quote:
Originally Posted by Plane View Post
Even without UK1 we aren't necessarily talking about mortals getting all these bullets in a short period of time.

Maybe you get 1 bullet lodged in you per day with the wound healed by your mage friend, and at the end of the month you're 2 pounds heavier because they didn't get removed?


IT:Damage Reduction / Supernatural Durability might also whether the wounds.

DR (natural or worn) is also an interesting consideration too.

If you're wearing DR5 and some 1d attacks occasionally get 1 Penetrating Damage, wouldn't the entire slug still be in your body?

Or... what happens to the 5/6 of shots that are entirely stopped by DR? Do some stay lodged in your dented metal plate (though you could probably remove them more easily than from your flesh) vs bouncing off and falling to the ground near you?
A .50 BMG even out of one of the shorrter barrels is 12D or 42pts of penetration and 63 pts of tissue damage. That's beyond the -5xHP point for anyone with 10 HP to start with. So surviving even one of those is unlikely for an average guy.

Unless you're using the "blowthrough" rules and in that case there is no remaining projectile. It's probably only the lower end of pistol bullets or shorgun pellets that don't blow through and those won't add up to an ounce per. A whole load of shotgun pellets is only c. an ounce and a half or less.

Enough Damage Reduction to keep rifle bullets from blowing through does complicate the situation. What happens with Supernatural Durability is anybody's guess as the rules in that are dubious holdover's from G:Vampire the Masquerade and I find them hard to parse.

Bullets may remain in ballistic fiber armor or even ballistic fiber carriers for harder trauma plates. Actually steel-like armor will see most non-penetrating bullets either riccochet or shatter.
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Fred Brackin
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