Quote:
Originally Posted by Kromm
Sure . . . something like Occultism (Comparative) or Occultism (Survey) would be fine for a generalist who looks more at the relationships between demons, vampires, cryptids, sorcerers, etc. than at what each of those things is in itself. In essence, it would be the basic, unspecialized Occultism skill with a penalty when used to study anything but relationships and similar generalities. Kind of like Area Knowledge (Earth), in a way.
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That is fantastic. I figured that's the way it would work (that's what I did in my ongoing Modern Horror game). What sort of penalties would you suggest? Just borrow straight from Area Knowledge?
Also, would you consider valid specialties for Occultism to be on lines similar to Hidden Lore? Or broader/smaller?
Ghostdance