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Old 08-09-2020, 03:29 PM   #9
tomc
 
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Join Date: Aug 2004
Location: Carrboro, NC
Default Re: The Fantasy Trip: Hexagram #5 and Ardonirane

Quote:
Originally Posted by larsdangly View Post
We'll just have to agree to disagree on that one!
I think it comes down to a philosophical question of whether or not the players should know all the rules.

It's more convenient for the GM if they don't. I remember answering lots of questions with "You don't know." It led to some interesting superstitions, and occasionally they would try to prove/disprove a pet theory. Then I'd point out their underlying assumption that the universe was consistent. ;)

Now when they asked questions that their characters should know, such as how far they can throw a rock, or what kind of chance would they have to lasso a skeleton, I'd give them an estimate (hard, easy, etc.) and if they committed to it I'd tell them the roll (such as 4d-2 vs DX). But I wasn't going to make everyone sit there while they did math.

Your mileage is welcome to vary, of course.
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