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Old 08-05-2015, 10:42 AM   #8
Terwin
 
Join Date: Oct 2009
Location: Plugerville
Default Re: Reentry with Flight/TK

Quote:
Originally Posted by Humabout View Post
Im not sure if this is going to be clear or not. Basically, this is just a GM call Id make based on inadequate information in the description of Flight (owing to its atmospheric assumptions) and the complexities involved with choosing a reference frame for your movement, which usually doesnt matter in atmosphere.

I would set your frame of reference for measuring your speed at the point on the planets surface above which your are stationary (in the geostationary orbit you mentioned) before you start using Flight. You may vary your speed relative to this point by up to your Move. Normal rules for accelerating apply (see Space Flight enhancement). IF you have enough enhanced move (or Space Move) to counteract your orbital speed, you should be able to fly in under power. Otherwise, Id say youre looking at being a bugsplat on the planet's windshield.
Fair enough, that is a small variation on one of the GM interpretations I had considered.

Quote:
Originally Posted by Humabout View Post
As for TK, where are you getting this? I see under Levitation that it says, " For true psycbokinetic flight, take Flight (p. 52) with the Psychokinetic limitation (below)." (P. B92). That makes what you are attempting a non starter for me. You want to fly dow. To a planet, use Flight.
From that same paragraph:
Quote:
Originally Posted by Basic
Levitation: If you have enough TK
to lift your own body weight, you can
levitate. Take the Concentrate maneuver and have your TK take Move
maneuvers to propel your body. For
true psychokinetic flight, take Flight
(p. 56) with the Psychokinetic limitation (below).
This says to me that TK levitation is a pain in the backside as far as doing other things while flying because it requires constant concentration, but it is doable if your TK level is high enough to lift you.

As the default assumption when it comes to lifting things is that they are on or near the surface of the planet, I took that to indicate that the TK levitation specified earlier could accelerate the character up to 2.2 yds/s over and above what is needed to resist the pull of up to 1G.

At the very least the character should be able to resist the pull of gravity at any altitude and wait for air friction to slow them down, similar to Flight I would think.

But then the problem is more can a few hours of life support let them slow down enough from air-friction(without burning up) to safely get down to an altitude where they can breathe.
And with TK, the character is basically lifting V. Heavy encumbrance for that whole time, so will there be some way to rest without running into problems.
(with unlimited air/time I could see the TK doing a yo-yo type motion if they are able to do so without a net loss of FP)

And it would obviously be better for the character if they could use their abilities to slow them down faster than air-friction alone.
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