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Old 04-15-2013, 09:06 PM   #2
tremorlaine
 
Join Date: Oct 2012
Default Re: Munchkin Questions

Quote:
Originally Posted by DeluxeFlame View Post

1.) What cards can and cannot be put on the table from your hand?
Main concern is towards monster cards, race and class cards.
You can put any Items down in play as long as you are not breaking the Big rule of having only one in Play (unless you are a Dwarf). This includes wearable Items and One-Shot Items. You can have 3 Armors on the table but two of them have to be turned sideways.

You can have one Race and Class down unless you have Half-Breed or Super Munchkin in which case you can have two.

You may not have any Monsters just lounging around in your field of play unless you are currently fighting him.

Quote:
Originally Posted by DeluxeFlame View Post
2.) Can you put down a race or class on the table sideways so it doesn't override your current active one? Can class/race cards be traded?
No, you cannot. Only Items may be played on the table sideways and that is to indicate that they are not currently being worn/used.

No Class/Race cards cannot be traded. They can be given as Charity if you have to give Charity and the person you want to have it is the lowest Level.

Quote:
Originally Posted by DeluxeFlame View Post
3.) Game Scenario - Everyone but me is level 9, this is a close game. Being really good at feeling out the future of events, I sell cards normally and get to level 9 with nothing else in play but cleric and thief with the super munchkin card. I can feel Divine Intervention coming. Next player plays and goes for a winning kill on the monster, No one can stop him but me with my backstab ability. I ended up discarding cleric to backstab, [generalizing that I cannot discard thief to use thief's ability, which later was researched to be true]. I ended up stopping him but next turn divine intervention came and the other cleric won the game, as I jumped out my chair in a burst of energy.

A lot of different rules probably apply to this questions events.

tl;dr/4.): Could I have discarded super munchkin for thief, turn cleric sideways to keep thief active, and then before the door was kicked on the next turn. Turn Cleric active and would I discard or turn thief sideways?
You could have Discarded Super Munchkin to power the Thief's Backstab ability but when you do you also have to Discard one of the two Races you have. Since you are in the process of using the Thief's ability you cannot Discard it.

Unfortunately you were on the losing end of an sticky situation.
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