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Old 06-11-2009, 01:54 PM   #16
PPoS
 
Join Date: Sep 2007
Location: Sweden (but mostly this forum)
Default Re: Resident Evil Template

Screw the PDF, I'll post 'em here instead. Don't have any time to put into making one right now anyway.

The write-ups here are simple and to be used in combat, that means; no unnecessary details. Feel free to change them anyway you may see fit, I don't care what you do with them. This is how I used them. These creatures are based on Resident Evil games, NOT the (IMO) crappy movies, and follows original Resident Evil Lore.

T-Virus Zombie
Quote:
The T-virus kills and replaces mitochondrial organelles with a replica of itself. The virus then combines with other cells to produce energy. The energy produced is just enough to power the motor neurons and the basic lower brain functions. Not only that, but this bypasses the entire circulatory system, which makes the heart and lungs redundant systems that can be disposed of. The reanimated host body is then left with the intense need to feed in order to replenish energy supplies without having to sacrifice its own tissue. Actions taken by the host in this time period greatly resemble that of "zombies" depicted in horror movies, and are thus dubbed by that name.

Should the human host be alive at the time of T-virus infection, all higher brain functions are destroyed. This leaves only the telencephalon, better known as the cerebrum, to govern behaviour. This leaves the infected host with a very animalistic behaviour. As the virus spreads, it damages the hypothalamus. This produces a massive flood of neurotransmitters, enzymes, and hormones such as norepinephrine and dopamine. These effects, combined with the painful symptoms of the infection, induce a psychotic rage, persistent hunger, and increased aggressiveness in those infected.

It is possible that Zombies consume living tissue in order to repair their bodies. Nutrients from a newly deceased victim may aid the Zombies body, allowing reproduction of the reanimated tissue. The repairing of the body may reactivate the brain. A zombie will pursue its target until it is rendered immobile by blood loss, decapitation or complete destruction of the brain. Not being able to feel pain, a zombie can resist several gunshots from a typical 9mm handgun before falling down, but can be easily killed with either a well-aimed shotgun blast to the head or a high-caliber magnum revolver. Thankfully, due to the necrosis throughout their bodies and the degradation of their nervous system, zombies move very slowly and awkwardly, leading to their signature shuffling gait and their easily avoided lunges.

Quoted from: http://residentevil.wikia.com/wiki/Tyrant_virus
Attributes
ST 11; DX 6; IQ 4; HT 5

Secondary Characteristics
Perception 10; Will 10; HP 11; FP 5; Basic Speed 2.75; Basic Move 2;
Dodge 5, BL 24, Damage 1d-1/1d+1

Advantages
Injury Tolerance (Unliving), Injury Tolerance (No Vitals)*

Disadvantages
Berserk**

Skills
Brawling (10) - Bite Damage 1d-2 cr

Variants
Soldiers, Police Officers etc could have HT and ST+1 while Scientists could optionally have IQ+1 and ST-1. To make tougher zombies, add DR 1 (Physical Only).

Notes
*The zombies still have a heart and lungs but they have been made redundant by the T-Virus, therefore they will not take any extra damage for hits to the vitals.
** The T-Virus induces a heightened aggressiveness and a psychotic rage in its victims. The victims are also unable to feel pain from injuries.

T-Virus Zombie Tactics
The T-Virus zombies will move as quickly as possible towards the target. Once it is close enough, it will try to grapple the victim. Once a grapple has been established; it will try to bite the target (preferably in the throat).

The T-Virus
Anyone in contact with a bearer of the T-Virus (body fluids, bites etc) must succeed with a roll against HT-6 or become a zombie within 1d/2 days (should not an antidote be administered).
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