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Old 09-01-2016, 08:52 PM   #9
Gef
 
Join Date: Sep 2004
Location: Yucca Valley, CA
Default Re: Hit points verses fatigue help

Quote:
Originally Posted by Hellboy View Post
Yeah, it doesn't seem right that you can buy-up FP/HP/Will/Perc without it counting against disadvantage limits, but you can't buy it down...

I'd prefer to get around that by buying it using a limitations system, like IQ +1 (no Will -25% no Perception -25%) and that way it costs you 10 points to buy up the IQ without having to take 10 points of disadvantages to keep Perc/Will the same.

Come to think of it... doing that is probably better than buying Magery once you have the Magery required to cast all spells...
IQ +1 (Per -1 for -5%, Will -1 for -5%) for 18 points isn't much of a bargain.

IQ +4 (Per -4 for -20%, Will -4 for -20%) for 48 looks better for certain concepts, like that mage, but you're basically paying a 20% surcharge for end-running the rules.

IQ +5 (Per -5 for -20% but capped at net discount 20 points, likewise for Will) is needlessly shafting yourself, paying for that 5th level of IQ at full price without getting the Per or Will with it.

The mechanic that applies is "Temporary" Disadvantage: Whenever you use the +4 IQ, you get -4 Per and -4 Will along with it.
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