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Old 04-04-2018, 02:51 PM   #6
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Default Re: Stagnation in Road Combat Designs .

Quote:
Originally Posted by Racer View Post
My point is this Road design stagnation is becoming a problem & that the Game needs new input to stay fresh & exciting to players . Lack of new material is a major issue & any suggestions to help resolve these homogeneity issues would be welcome .
josephrey has it -- introducing even more tech isn't going to fix the problem.

There will always be an "optimum" setup, due to the nature of road combat (there's an _ADQ_ article on the topic, but memory fails me as to which issue it's in); short version is: Attacks will come almost exclusively from Front or Back, so any firepower or armor not placed there is wasted; and the "channelizing" nature of road combat makes dropped weapons all the more effective, so anyone coming up behind a target had better destroy his target immediately, or he's going to get his tires ripped off. Knowing this, every road duel is going to end up looking like every other road duel -- it's the nature of the beast (and why so few groups bother with road duels any more).
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