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Old 09-17-2014, 01:31 PM   #139
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [RPM] Post your rituals here

Quote:
Originally Posted by ajardoor View Post
Shining Judgement
Spell Effects: Greater Create Energy + Lesser Control Energy.
Inherent Modifiers: Altered Traits, Blindness and Remove Invisibility + Bestows a Bonus, Vision rolls to notice the subject.
Greater Effects: 1 (x3).

This spell affects an area of 20 yards that is within 10 yards of the caster and lasts 10 minutes. It coats subjects and invisible objects with an intensely bright light.
Targets within the area of effect who fail to resist become blinded (B124) for the duration of the spell, unless they have Bright Vision or similar protection against intense light sources. Any invisible creatures (who fail to resist) or objects within the area of effect are outlined by the light for the duration of the spell, which effectively cancels out their invisibility (although the outline effect wouldn't reveal, say, the colour of the revealed), and can be noticed at +4 to Vision rolls (thanks to the whole 'glowing extremely brightly' thing).

Typical Casting: Greater Create Energy (6) + Lesser Control Energy (5) + Altered Traits, Remove Invisibility and Blindness (18) + Area of Effect, 20 yards (6) + Range, 10 yards (4) + Duration, 10 minutes (1) + Bestows a Bonus, +4 for Vision rolls to see subject (8). 144 energy (48x3).
Looks good.


Quote:
Originally Posted by ajardoor View Post
Kentucky Windage
Spell Effects: Lesser Control Chance.
Inherent Modifiers: Bestows a Bonus, to-hit roll with a gunshot.
Greater Effects: 0 (x1).

When this conditional ritual is triggered, the subject's next Guns roll to shoot a target gets a +5 bonus.

Typical Casting: Lesser Control Chance (5) + Lesser Control Magic (5) + Bestows a Bonus, +5 to-hit roll with a single gunshot (16). 26 energy (26x1).
Also good.

Quote:
Originally Posted by ajardoor View Post
Basilisk Sigil
Spell Effects: Lesser Control Magic + Lesser Sense Mind + Greater Destroy Mind.
Inherent Modifiers: Affliction, Paralysis.
Greater Effects: 1 (x3).

This spell is cast as a charm on a piece of paper with a snake sigil on it, which is then usually folded up for safety reasons. When anyone looks at the sigil on the paper charm, it triggers the spell to paralyse the reader (B429) for 10 minutes.

Typical Casting: Lesser Control Magic (5) + Lesser Sense Mind (2) + Greater Destroy Mind (5) + Affliction, Paralysis (30) + Duration, 10 minutes (1). 129 energy (43x3).
Also good.
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