Re: Some advice on how to play my martial artist more effectively?
(And if you want to go off-label and be even more cheesy, the GM might allow you to go whole hog on the "armed martial artist" shtick by trading Judo-16 [4] and Karate-16 [4] for, say, Enhanced Parry (Staff) [5], Brawling-16 [1], and Wrestling-16 [2]. That makes the already good bo parry especially sweet, and still keeps basic striking and grappling for emergencies.)
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