Quote:
Originally Posted by Refplace
One of the things i like about GURPS is you have one set of rules that are consistent.
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Honestly, anyone who learns the Discworld RPG rules should be able to adapt to full GURPS in ten minutes or less. Well, they'd have to take the time required to learn stuff like mapped combat or legality classes or the hit location rules, but there'd be no huge unlearning process involved. I kept the customisation process as light-handed as I could.
Quote:
Originally Posted by lachimba
Anyway he is 33% of the reviews out at the moment.
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25%, actually. Look back through this thread.
(But wasn't somebody going to be submitting a review to RPG.net?)