Re: Changing default for Innate Attack Skill
Really, you ought to have a distinction between the mage who's a really good spellcaster, and the mage who's really good at using spells in combat. GURPS Magic tends to underemphasize this by having a whole lot of spells with high combat utility, which encourages the creation of mages as supers. But the bookish wizard who normally casts spells at immobilized targets is a valid archetype. Applying Aim bonuses to spells would let that type of character have a reasonable chance of hitting, but more slowly.
In other words, the very thing that bothers you strikes me as one of the positive things about the basic magic system. . . .
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Bill Stoddard
I don't think we're in Oz any more.
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