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Old 03-18-2017, 07:17 AM   #19
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: [Basic] Skill of the week: Mechanic

Quote:
Originally Posted by Phantasm View Post
Mechanic is one skill that I usually just say, "pick a specialty or two, or raise it to an IQ/H skill that covers all specialties except microtechnology and nanotechnology."
An IQ/H for all specialties seems a bit good, but I've found a better way in negotiations with my GM. Broader categories as an IQ/H skill seems plausible. Examples so far:
  • Fixed-wing aircraft. This covers everything under Piloting (Glider, Heavy Airplane, High-Performance Airplane, Light Airplane, or Ultralight).
  • Road vehicles: ones that come under Bicycling and Driving (Motorcycle, Automobile or Heavy Wheeled).
  • Off-road vehicles: ones that come under Driving (Construction Equipment, Halftrack or Tracked).
Familiarity and TL modifiers still apply of course.
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