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Old 03-03-2019, 01:00 PM   #6
Celjabba
 
Join Date: Sep 2006
Location: Luxembourg
Default Re: Disads: the Second Best CP Deal in GURPS

Of late, in my games, I just add the disads limits to the cp budget, and ask that the players take disads with a total value "around" the suggested limit.

In my current campaign, the 5 characters started with 25 points in mandatory disads (duty and sense of duty), and from 17 to 41 cp in further disads.
But each got 50 cp "more" to spend. No more, no less.

This avoid the quest for the last n points of disads to get exactly to the limit, and allow the player to have the character they want to play, while keeping a limit in place to avoid unbalanced abuse.
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