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Originally Posted by sir_pudding
No it doesn't, it doesn't really have anything about how to actually play the game and there is no setting worldbook in the boxed set at all. GMs are mostly on their own to provide any setting information for the players.
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So, that whole 4-page Introduction chapter and 7-page Basics chapter don't provide the player with any information? And, yes, I know there is no formal setting. The "setting" in DF
is the play style. And Adventurers discusses that explicitly.
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I would much rather encourage the kind of players who show up knowing how to play and ready to collaborate with each other and me when making compatible and appropriate characters than the kind who insists on making characters in a vacuum and refuses to learn the basics of the game system.
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Okay, you're not into the idea. Noted. For you, there is buying the entire box set. Which exists.
Your problem is solved.
But, again, there would be people who
are into the idea. People who would normally pass entirely based on cost alone. The 8 people in my group, for example, for whom finances might be an issue. And this would encourage them to spend
some money. On GURPS. Which is a good thing.