Re: What makes a good villain?
It's important that the PCs can score victories against the villain (or players will get very frustrated) without the victories being so big that they cause the villain to lose credibility. On the other hand, the villain has to be successful enough that players take him seriously.
Incidentally, one thing players really hate is being shown up, so if you introduce your future villain as a 'heroic' type who manages to show up the PCs you've created an immediate hook where they'll be delighted when he turns out to be a bad guy.
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