Re: Challenge: Non-US Patriotic Supers
Italy
Centurio
Name: Centurio
Race: Human
Attributes [240]
ST 24 [20] (ST includes +12 from 'Extra ST')
DX 17 [140]
IQ 13 [60]
HT 12 [20]
HP 24
Will 13
Per 13
FP 12
Basic Lift 115
Damage 2d+1/4d+2
Basic Speed 7.25
Basic Move 7
Air Move 14
Ground Move 7
Water Move 1
Social Background
TL: 8 [0]
Cultural Familiarities:
Languages: English (Accented) [4]; German (Accented) [4]; Greek (Accented) [4]; Italian (Native) [6]; Latin (Native) [0].
Advantages [742]
Damage Resistance (Armor) (35) (Gadget/Can Be Stolen: Must be forcefully removed; Tough Skin) [88]
Enhanced Block (1) [5]
Enhanced Time Sense [45]
Extra ST (12) (Affects displayed ST score; Super; Super ST (with normal HP)) [492]
Fearlessness (5) [10]
Fit [5]
Flight (Small Wings; Super; Takes Extra Time (+2)) [24]
Perfect Balance [15]
Super Jump (4) [40]
Perks [4]
Shield-Wall Training [1]
Style Familiarity (Armatura) [1]
Swinging [1]
Teamwork (Armatura) [1]
Disadvantages [-95]
Code of Honor (Chivalry) [-15]
Curious (12 or less) [-5]
Discipline of Faith (Stoicism) [-5]
Enemy (Organized Crime) (medium-sized group, some formidable or super-human) (9 or less) [-30]
Hidebound [-5]
Overconfidence (12 or less) [-5]
Sense of Duty (Italy) (Large Group) [-10]
Truthfulness (12 or less) [-5]
Weirdness Magnet [-15]
Quirks [-5]
Bowlegged [-1]
Congenial [-1]
Distinctive Feature [-1]
Habit (Salutes as a Roman Centurion would 12-) [-1]
Humble [-1]
Packages [0]
Acrobat [0]
Armatura (Martial Arts) [0]
Skills [114]
Area Knowledge (Italy) IQ/E - IQ+0 13 [1]
Area Knowledge (Rome (ancient)) IQ/E - IQ+0 13 [1]
Area Knowledge (Rome (Modern)) IQ/E - IQ+0 13 [1]
Bow DX/A - DX-1 16 [1]
Boxing DX/A - DX+1 18 [4]
Camouflage IQ/E - IQ+0 13 [1]
Connoisseur (Visual Arts) IQ/A - IQ-1 12 [1]
Current Affairs/TL8 (People) IQ/E - IQ+0 13 [1]
Detect Lies Per/H - Per-2 11 [1]
Fast-Talk IQ/A - IQ-6 7 [1]
includes: -5 from 'Truthfulness'
Feint (Shortsword) Tech/H - def+0 16 [0]
Heraldry IQ/A - IQ-1 12 [1]
Intelligence Analysis/TL8 IQ/H - IQ+0 13 [4]
Leadership IQ/A - IQ+0 13 [2]
Merchant IQ/A - IQ-1 12 [1]
Move! DX/WC - DX+3 20 [60]
Observation Per/A - Per+2 15 [8]
Philosophy (Stoicism) IQ/H - IQ-1 12 [2]
Public Speaking (Oratory) IQ/E - IQ+0 13 [1]
Retain Weapon (Shortsword) Tech/H - def+0 16 [0]
Riding (Equines) DX/A - DX-1 16 [1]
Savoir-Faire (Military) IQ/E - IQ+0 13 [1]
Shield (Shield) DX/E - DX+0 17 [1]
Shortsword DX/A - DX-1 16 [1]
Spear DX/A - DX+0 17 [2]
Stealth DX/A - DX+0 17 [2]
Strategy (Land) IQ/H - IQ+0 13 [4]
Survival (Woodlands) Per/A - Per-1 12 [1]
Tactics IQ/H - IQ+0 13 [4]
Targeted Attack (Shortsword Thrust/Vitals) Tech/H - def+2 15 [3]
Thrown Weapon (Spear) DX/E - DX+0 17 [1]
Wrestling DX/A - DX-1 16 [1]
Stats [240] Ads [742] Disads [-95] Quirks [-5] Skills [114] = Total [1000]
Decimus Anneius Laterensis was a Centurio (Centurion) in what we would date as the early 300s current era. He and his troops were sailing to Marsala (Marsellies). One of the other passengers was Joseph Bishop of the City. History only records that the ship ran aground and Joseph succumbed to an infected wound the following day because Joseph was aboard.
The details were that a demon worshipping necromancer and a murder of Ravens (actually 4th edition versions of Strix from GURPS Blood Types) attacked the ship to try and steal a document the Bishop carried. The Strix landed in the rigging, returned to human form and cast Shape Air at the sails to send the ship veering off towards the rocky shore.
In the main battle on the ship's deck, Decimus apparently sacrificed his life to protect the Bishop from a spell the Necromancer cast, and apparently disintegrated. His men struck the sorcerer down before he could cast again.
However the ship's course was set by the direction of the gale force winds, and those trying to man the helm were bewitched or otherwise cut down by the magic of the Strix coven.
Bishop Joseph's document made it to Marsala even though he didn't.
Not quite the end, however.
Decimus didn't die, but was cast into a realm of the dead. A creature there sent to grab the Bishop ignored the Centurion and left after a while empty handed. He wandered about never needing food or drink or sleep or aging, getting all the benefits of afterlife citizenship without actually dying.
Over the centuries he traveled amongst the dead and found things to do. His adventures netted him segmenta lorica armor forged by Vulcan himself and the ability to call up angelic like wings that let him fly. He solved the riddle posed by the Grasshopper and thus won it's jumping secrets. And from Samson AND Hercules he learned the exercises for incredible feats of strength.
He'd likely still be there except a battle between Supers took place precisely where he'd been cast into the next life. A villain tried to warp away just as a corrosive attack struck. Space and time took damage there and once the opening between the mortal and immortal planes existed, he was pulled through the afterlife at unimaginable speeds and expelled to his proper plane.
His arrival turned the tide (for the villains, who looked like people he should help against the monsters they fought). Eventually things straightened out and Decimus has come to accept the Republic of Italy as the legitimate successor to the Empire he swore to serve.
His Armor is strictly Roman imperal but he wears a Tabard with the Italian Flag prominently displayed on it.
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A clock running two hours slow has the correct time zero times a day.
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