Thread: Defensive Auras
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Old 11-28-2018, 02:44 PM   #43
naloth
 
Join Date: Sep 2004
Default Re: Defensive Auras

Quote:
Originally Posted by Andreas View Post
Active defenses requires you to make a roll to check if they work, and the character gets to decide whether to attempt it. Aura's on the other hand just happen without the character getting any say on the matter. Passive seems a much better description for aura's than for active defenses.
Attacking someone isn't passive, and again, there's nothing to say that it takes affect during your opponents action rather than after they have completed the action.

Consider this, a character runs across an area with fire. (Area 10d area fire, covering a 2 hex radius). They have the move to completely cross it in a single maneuver. Do you
a) halt movement when they enter the fire (and how far in?), assess damage, see if they suffer ill effects (such as passing out), then continue their turn provided they are still able
b) finish the move maneuver, then assess damage, and see what happens

I'd handled it as (b) as a general rule.

Quote:
As I mentioned a few times earlier, there is no other advantage which could easily represent such a defense. You either need to change how the defense works, or use a lot of custom modifiers.
Untrue. There are many defensive abilities better suited. The two that come to mind are DR if it reduces damage and Obscure if it makes you harder to hit. Innate Attack with or with either Area or Aura simply isn't a defense.

Last edited by naloth; 11-28-2018 at 03:24 PM.
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