Re: How do you all handle mounted combat?
A figure running at MA 10 in a one-hex diameter circle is pulling 40% of one G. Just how good is their footing?
Divide a figure's intended movement in hexes by 3 and round down. This is how many dice they need to roll against DX to turn 60 degrees after entering each hex or fall down. For every hex they move directly forwards subtract one die from the roll.
Last edited by hcobb; 10-11-2018 at 04:16 PM.
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