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Old 06-17-2018, 04:18 PM   #6
weby
 
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Join Date: Oct 2008
Default Re: The Economics of Enchanted Items

Quote:
Originally Posted by AlexanderHowl View Post
Create Food and Essential Food do not really have as much impact as an unmodified Earth to Stone spell because they require a minimum of 6 energy per person per day and 9 energy per person per day respectively to keep people feed. With Create Food-15, each meal costs a minimum of 1 FP, which is the equivalent of eight man-hours of work replaced by Shape Earth-15. With Essential Food-15, each meal costs a minimum of 2 FP, which is the equivalent of 16 man-hours of work replaced by Shape Earth-15. In that case, Create Food needs to be worth $1.75 per meal and Essential Food needs to be worth $3.50 per meal to make it worthwhile for mages to spend the time learning them. By comparison, a Status-1 person at TL3 can really only spend a maximum of an average of $1.67 per meal for their entire household.
It is not creating food that is the great changer, except for things like explorer missions not having to transport their own food, as create food 15+recover energy 15 allows any organic material to be transformed to 12 meals/hour or 6 meals from earth.


It is other things like:
Preserve food item with 3 lb capacity costs costs $60, thus stopping spoilage.
Bless plants will make agriculture double effect(or perhaps 6 times effect with essential earth)
Heal plant/rejuvenate plant will help stop many reasons for crop loss
Plant growth will also allow rapid food production.
If you use magic-plant spells then the harvest spell will make harvesting easier.
The weather spells can be used to make rainfall be correct amount, stop storms from damaging crops and so on.
Groups of servants done with create servant can move the produce as maintenance is free at skill 15+
and so on.
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