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Old 02-09-2018, 05:15 PM   #5
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: The Fourth Attribute...

Quote:
Originally Posted by tbeard1999 View Post
Interesting. Would they be lost when used, or would they regenerate? If the former, it would certainly enhance the resource allocation challenge that I maintain is a major reason dungeons are so compelling.

I like attribute increasing, but you could blend that with hero points by limiting attribute increases to (say) 1 or 2 points more than the starting attribute. From that point on, figures can only buy hero points.

Have you had much experience playtesting this?
Yes, but it was some time ago, so the details are somewhat hazy and I'd already altered the base game somewhat to six attributes among other things. Instead of awarding experience points after adventures I gave "Hero points."

These could be used in a variety of ways. For Wizards and Clerics they could be exchanged into Magic points and Faith points respectively to fuel spells. They could also be used (at great cost) to increase attributes. Their main use however, was as an in-game device to modify dice rolls in favour of the characters. These points regenerated between encounters and became a sort of indicator of a character's power; so a level 6 Hero had 6 Hero points and so on.

We all liked the extra dynamic these added to play. In addition Marius the ST12, DX12, leather armoured fighter didn't have to become Marius the ST20, DX20, plate Mail armoured fighter. He could retain the same characteristics but become much more powerful through Hero points.
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