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Old 09-03-2017, 02:28 PM   #2
Gnomasz
 
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Join Date: Aug 2009
Location: Poland
Default Re: Characters with power limiters

My first thought is to use PK's Either/Or limitations and couple either Always On or Uncontrollable with Gadget limitations for hardware limiters or Temporary Disadvantage (Addiction) for pharmaceutical suppressors (Trigger would only give you a minute of proper usage of the ability).
For example, Cyclop's eye beam would be Always On unless he had his goggles. Always On for an attack like that would be -40%, and the Gadget would be Breakable (let's say around 10 DR), SM-4 and Can Be Stolen (forcefully), for -35%. So it's 0.4 * 0.35 = 0.14, so it's -14%.
I think it comes out fair.
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