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Old 10-04-2013, 04:35 PM   #47
Bruno
 
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Join Date: Sep 2004
Location: Canada
Default Re: GURPS Thaumatology: Ritual Path Magic

Quote:
Originally Posted by vicky_molokh View Post
I'm feeling sad that the original Thaumatology didn't seem to have as much anticipation and cheering as RPM, even though it seemed to be a 'heavier' book.
[Mythbusters]Well, there's your problem.[/Mythbusters]
It was a heavier book - filled with nothing but extra nobs and switches and modules and things, but unlike many GURPS books not even an unspoken "assumed mode of use".

Obviously the entire RPM book is optional in any GURPS game, not just the "options" in it. But most of it is a "prepackaged option" that you can pick up with only one decision to make: do I want RPM in my game world or not.

Thaumatology is a big ol' bag of decisions about decisions about decisions. It inspires a lot of weighty thinking and pondering and planning and fiddling, and because of that it's not accessible to both the impatient GM and the kind of player who just wants a "Book of stuff I can do".

I love Thaumatology. I consider it essential to my GURPS library. But it's a Compendium II to RPM's Compendium I.
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