Thread: Knight Mare
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Old 12-27-2012, 08:43 AM   #12
kotya
 
Join Date: Feb 2012
Default Re: Knight Mare

Quote:
Originally Posted by Clipper View Post
As for the Half-Centaur-Gnome, the player is not a non-Centaur, so I'd actually think the Knight Mare would be at +4. This also works with the original wording as it would be weird to say that a single munchkin could be both a Centaur and 'everyone else'.
maybe I don't understand you, but very often a single munchkin is a Centaur and 'everyone else': Cleric, Thief, Wizard etc. Or they may use Half-Breed card and be a Centaur and Gnome, Elf, Dwarf etc.
a quote from FAQ says that the monster's bonuses for different Races/Classes stack if he meets munchkin with both these Races/Classes, and the Knight-Mare card does not say otherwise. So the "against Centaurs" and "against non-Centaurs" bonuses should stack and give +6 to monster.

Quote:
Originally Posted by Clipper View Post
This also solves the Centaur Wizard problem. It would be a +4 here too. I'm classifying non-Centaurs as characters that aren't considered to be Centaurs, so a Centaur's additional Races, Classes, etc. are irrelevant.
we have the same sitation there.

I guess we need to stop arguing and wait for an official response.
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