Quote:
Originally Posted by umbros
The thing my group has mentioned to me is, "They better fix the armour weights". I would add that I'd like to see options for more (and less) detail and the abilty to customise armour (so that I could more effectively model historical examples.)
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Some discussion of
realism versus
good game would also be valuable, in the section adding more detail to the armour rules.
If armour is too light, then
all the PCs will opt for the heaviest armour that they can afford, which kills variety and stomps on its corpse. Likewise if armour is too heavy,
no PC will ever wear any. I don't want either of those to occur.