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Old 06-19-2018, 08:03 AM   #15
Kirk
 
Join Date: Feb 2018
Default Re: More choice for "Engaged" figures?

Yes, just to make sure SJ sees the problem, most of the referenced threads should be read.

In a nutshell, we play, according to our reading of the rules, that a side chooses options for each character and executes the movement portion of that option.

Characters then act in order of adjDX (also needs clarification, what DX alterations affect speed, when one acts, and which affect accuracy, how well one hits?), and can *only* change their option when it is their turn to act and if they would not violate the movement aspect of their option (and, of course, if they chose defend, for example, and made someone roll 4 dice instead of 3, they are stuck with that option).

If a character can change *at any time* this can lead to circular and potentially never ending changed options. If one can change at *any* time (say right before someone strikes), there really is *no* reason to do anything but move before actions are resolved. Announcing an option is fairly pointless, so this is one reason we determined that the action can only be changed when it is a character's turn to act. This also makes for a better combative experience, IMO, because then DX (when you act) has a better part to play.
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