Re: Staffs and Quarterstaff talent.
The rules:
A staff can be a wand. It still does 1d damage.
A staff can be a quarterstaff. If the wizard has the Quarterstaff talent, it does 1d+2 damage.
A staff of power does 2d damage.
The last inside page of the (non-Steve-Jackson) Codex also says a Staff can be cast on a quarterstaff and it should do 2d damage (presumably only if the wizard uses it with the Quarterstaff talent). They didn't consider Staff of Power on a quarterstaff.
Personally, I think it makes sense that a quarterstaff could be used on staff to do more damage than a staff does. Clearly the staff does magical damage since even a wand staff does 1d. I also quite like Rick's logic of having them each do separate damage. What I don't like is how powerful it becomes against unarmored opponents - ST 11, Staff and Quarterstaff (1x2 talent points for a wizard) gives 1d + (1d +2), which against an unarmored foe is like 2d+2, the damage of a ST 14 great hammer. I prefer the Codex's 2d for balance reasons, but Rick's version for logic reasons.
Taken further, the Staff spell says it works on any piece of wood. I could see it being used on a wood spear, or a wooden maul... again I think either way would be fine to me, either adding a separate 1d that armor subtracts from too, or giving a +1 damage or +1 position-shift up the usual damage sequence.
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