Re: House Rules
Quote:
Originally Posted by Sagitta
Apropos of which, I divide Large Weapon into multiple skills in the same way as Small and Ranged ones.
That is logical, but perhaps the game balance will suffer if all five of the melee skills are based on Corporeal attributes. (Acrobatics, Dodge, Fighting, Large Weapon, Small Weapon.)
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Well officially the lack of different small weapon skills was an error.
As for Agility and balance I think it's a very good idea for corporeal combat to be a mostly corporeal affair.
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Patrick Ley
"If your hand touches metal, I swear by my pretty floral bonnet, I will end you."
--Mal in "Our Own Mrs. Reynolds" Firefly
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