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Originally Posted by zogo
*1*. This is the biggie I use the Linear Scale of disturbance detection rules from the Game Master's Guide -1 per 10 yards.
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I don't even bother with that, I just say 'roll perception +-x', and make up a plausible x depending on the size and distance of the disturbance. Sometimes I ask everyone to roll perception without telling them the bonus or penalty, for disturbance and for various other clues (and, occasionally, for no reason).
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2. Single Initiaive Scale.
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Again, I like it even simpler: Ofanim go first, then everyone else. I only worry about the order when it looks like it will make a difference, e.g. trying to disarm a foe before they can fire.
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3. No default penalties. A given use of a skill is either usable untrained at a TN==Characteristic or it's impossible untrained.
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That means you need to make a judgement call every time, but it doesn't sound too difficult.
I rather like the defaults, they encourage the more cerebral skills like Computer Operation and Medicine. However, I reduce the penalty to 0 for related skills, e.g. the different Small Weapon skills. Apropos of which, I divide Large Weapon into multiple skills in the same way as Small and Ranged ones.
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4. Small Weapon. These skills are based on Agility rather than Precision.
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That is logical, but perhaps the game balance will suffer if all five of the melee skills are based on Corporeal attributes. (Acrobatics, Dodge, Fighting, Large Weapon, Small Weapon.)
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5. Celestial Discord and Essence.
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I haven't had any important characters with Celestial Discord yet.
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6. Celestial Discord and Calabim.
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Good idea, IMO.