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Old 12-04-2013, 08:10 AM   #36
Fred Brackin
 
Join Date: Aug 2007
Default Re: GURPS Magic Flavor

Quote:
Originally Posted by PK View Post
  • Pyramid #3/04: Magic on the Battlefield has the Six Strengths of Siegecraft, a style for "battlemages" who support their brethren as well as fighting beside them.
  • Pyramid #3/28: Thaumatology II has Yellow Goblin Magic, a style with a bunch of new spells and heavy emphasis on subtlety.
  • Pyramid #3/43: Thaumatology III has Adelphos Dionysos, a wine-based style that maintains an interesting balance between food-related and mind-altering spells.
  • Pyramid #3/48: Secret Magic contains two styles! The Way of the Keepers focuses on confusing onlookers and covering things up -- while First Resistance favors "guerrilla spellcasting," with an emphasis on sneakiness, sabotage, and subterfuge.
  • Pyramid #3/25: Epic Magic gets only an honorable mention here, as it includes a blueprint for creating a style based on the Seven Songs of Apollo, but leaves the grunt work for you (because the article is about how the SSoA can be represented in many different GURPS magic systems).
To add to the list there are martial arts that contain spells and function as "light" Magical styles. There's Death Fist in the MA book itself. Besdies being a possible fictional style it can also serve as a strong guide to how to do the "Marma" abilities from the Kalapyarut Style.

Then are also multiple mixed Martial/Magical styles in the new Yrth Fighting Styles pdf.
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