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Frequency house rules
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04-13-2013, 03:13 PM
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kirbwarrior
Join Date: Jun 2010
Location: Dreamland
Re: Frequency house rules
Quote:
Originally Posted by
gilbertocarlos
We could have
3: 2.5
4: 2.333
5: 2.16667
A slight nitpick, N/A is *2.5, so I think for those numbers;
3: 2.375
4: 2.25
5: 2.125
but otherwise looks good.
__________________
Quote:
Originally Posted by
cosmicfish
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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