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Old 04-28-2017, 05:02 PM   #244
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: GURPS Dungeon Fantasy 19: Incantation Magic

Quote:
Originally Posted by nick_coffin View Post
On page 15 in the Limited Spell box, it talks about trading spell drawbacks for reduced casting time. The specific mechanic is to convert drawbacks into limitations, and then reduce the effective number of effects by 1 per full 40% in limitations. So in effect you are adding the ability to add limitations to IM spells.

Is it implied you can go the other way? Add enhancements to the spell itself for increased casting time? Or would enhancements only apply to spell modifiers?
Yes, but the GM must be careful with this. In particular, allowing enhancements that would be better as spell effects on inherent modifiers. You're probably say with things that change the contest for resisting the spell (e.g., adding Based on DX or HT), adding utility that you otherwise couldn't (e.g., Mobile to a non-damaging area spell), and so on.
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