Quote:
Originally Posted by starslayer
or not everyone is a mage then you may be giving a serious imbalance to mages (wither for or against I am not sure).
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That, sir, is how Mage is played.
Some settings are just unfair to norms, it is true.
That said -
Sandman, I would recommend against qualifying everything with lots of enhancements/limitations. You are making this for a single setting that (probably) won't cross over with any others. If you want it to be point-consistent with GURPS in general, I suggest putting the formulae in the back so people can see.
Try to emulate the setting's feel first, make the mechanics match that.
A critical thing about M:tA that I think even the oWoD game didn't do very well is making sure you felt like a reality-bender from the very earliest stages - your arete scores started out so crappy you were lucky not to blow it on the first try. nWoD's Mage at least let you add enough dice that a starting char had a passable chance to work effects (though even that one fell short, most of the time.)