Re: [RPM] Altered Traits
Well, you're right that that's not a science. Distressingly so. It seems that if I was the GM, there'd be few, if any, spells that were just Effects, since there are few things that can't be built with the spell modifiers and advantages and I guess I tend to think in those terms more than not.
Also, I'm curious. Haste (T:RPM 44) uses the Altered Traits spell modifier to give the target +1.00 Basic Speed for 20 energy. Is that necessary to allow the subject to control the movement, as Ghostdancer pointed out, or could that spell also have used the Speed spell modifier to give the target a static B.S. of 10 for 4 energy?
Or perhaps that merely gives a Basic Move of 10 and you should also add a +2 to Dodge for another 4 energy?
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