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Old 12-10-2017, 06:43 PM   #2
trooper6
 
Join Date: Sep 2004
Location: Medford, MA
Default Re: Party Roles in Traveller

Hm.

I don't tend to think of Party Roles in general...unless there is are In Character jobs.

So, when I was running Traveller, I created positions that the Captain of the ship advertised for that needed to be covered for that particular ship.

This particular ship advertised for:
Captain (NPC)
Pilot/Driver
Navigator/Comms
Engineer
Purser/Merchant (the captain requested this person also be qualified to use ship's guns)
Steward/Medic (the captain requested this person also be qualified to use ship's guns)
NPC Crewman

So this resulted in a 5 person party with an NPC captain (who I planned to have killed...but the PCs never let that happen). If I only had 4 players, I think I'd configure a ship that could operate with 4 PCs.

But if I were running a Merc campaign, then there'd be different configurations. Or if they were running a scientist campaign, then there'd be different configurations. Or if they were running pirates...or I don't. But I was running a Free Trader campaign...so they needed to be able to...a) run a Hero class ship, b) take care of passengers, c) do cargo wheeling and dealing.
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