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Old 01-13-2019, 07:08 PM   #27
hal
 
Join Date: Aug 2004
Location: Buffalo, New York
Default Re: How to Finance Slow and Sure Enchanting

Quote:
Originally Posted by Fred Brackin View Post
Assuming he started with 1 pt in each he needs 7 more to rise from 12 to 15. OJT divded equally between Enchant and the other spell that 1400 days. If he had 2 pts in Enchant it's 10 pts for that.

This assumes that the "Trading Energy for Skill" dodge works for a Skill-12 Enchnter and my reading is that it would not.

My 1st ed/1st priting copy of Magic for 3e says in the third paragraph under "Enchanting: Creating a Magic Item" that the Enchanter and all assistants must _know_ both Enchant and the spell being put into the item at 15 or higher. Not "be able to cast the spells at an effective level of 15" or other such phrasing.

"Energy for Skill" would come into effect for Enchnating _after_ you knew it at level 15.
I'm going to split this off into a new thread - as it may be deemed as derailing the original poster's thread...
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