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Old 08-22-2017, 09:20 AM   #17
Eddie T
 
Join Date: Dec 2005
Location: Houston, TX
Default Re: Alternative Psionics

Sorry for the delayed responses, Sunday was the Honey-Do day yesterday I didn't get on my computer at all either.

So in no specific order:

Quote:
Originally Posted by Fred Brackin View Post
You obviously have Psionic Powers. In that framework "Talent" still means the psionic Talents found in Basic such as TK Talent 5pts/level adds to all rolls to use TK.

With just Basic all rolls to see if the psi ability is used correctly are against IQ+Talent. Psionic Powers adds Psionic Skills which enable you to raise your roll by learning a Skill. This enables much higher target numbers.

If you don't care for the results of the pre-built Powers in Psionic Powers you can certainly build your own. I find PK's builds frequently overly complicated as a matter of design philosophy myself.

If you really don't want to build your own Powers and/or find Basic costs for some abilities (like perhaps Telesend) to be overly expensive then Pulver's Pyramid 3/29 article may indeed be your simplest alternative.
Yes, I have Psionic Powers and am definitely going to use it at the least. As others have said, I'm a fan of the skills for Psionics in it. Which is what I was originally envisioning when I posted - Generic Telekinesis + some number of the Telekinesis skills found in Psionic Powers instead of the TK Grab advantage. That is what I meant by removing the "talent" step of the equation. Then I caught my error in my logic. Isn't that essentially the same model as Magic with Magery, though?

Quote:
Originally Posted by johndallman View Post
An alternative approach is to concentrate on using psionics for things that tech can't do, or can't do conveniently. Mind reading, rapid healing, things like that. Don't try to compete with technological guns or armour using psionics, because that's way too expensive.
Unfortunately, I'm already committed to Psi-Sword from the Pyramid article, Data Retrieval from Psionic Powers and a few others in the character builds. One of the characters comes from an Amish-style Psychic culture -> no tech if we can do it with our minds instead.

Quote:
Originally Posted by ericthered View Post
The above methods all basically give free points, from a classic gurps perspective. If its necessary to get your genre to work, then that's what it takes. Additionally, realize you'll want to give some kinds of ability more love in an ultra-tech setting, particularly physical defenses and TK.
Yeah...I'm trying to avoid blatantly free points, or at least free points that overpower the mundanes. I can always offset with cooler gear, but I'm trying to find a way to do this without forcing myself to be Santa Claus at the same time.

Quote:
Originally Posted by Ghostdancer View Post
I created a psi system that used Realm Magic as a its base. It's type of psionic power was a given "realm." I had six tiers total. Worked quite well. I had a single controlling VH skill for each power. It worked pretty decently.
Realm magic? I don't recall seeing that one yet. Is it in Magic or Thaumatology? Or somewhere else?
Eddie T is offline   Reply With Quote