View Single Post
Old 01-03-2018, 12:01 PM   #3
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Affliction Levels, proposed house rule

Quote:
Originally Posted by Anthony View Post
It has the problem of making an affliction to do something minor (but difficult to resist) being overly expensive (which is already an issue). Really, "what the affliction does" and "how it works" need to be separate and multiplicative, I'd probably change Affliction so 'what it does' changes the base cost, and then you apply enhancements and limitations to affect resistance, armor, etc.
Neither of those suggestions increase the cost though, +50% on a base 10 point ability is +5 points, +100% is +10 points so half cost or the same cost respectively.
Changing the base cost instead of enhancements for the effect, then applying enhancements for range, resistance, etc would very like;y increase costs overall and probably significantly.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote