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Old 09-16-2017, 03:02 PM   #17
mlangsdorf
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: [High-Tech] GURPS Industrial Economics (building on Low-Tech Companion 3)

Quote:
Originally Posted by ericthered View Post
I'll note that all three of the adaptable production lines have similar times for producing something different than the last thing they produced:

Variations on Item: x2 (switch) + x1 (item) = x3
Similar things: x.5 (switch) + x2 (item) = x2.5
Generic shop: x3 (item) = x3

Was this intentional?
I don't think it was intentional because I just eye-balled those numbers.

If you have to build 5 of two different but similar items:
Generic: 3x5 + 3x5: 30 time units
Similar line: 2x5 + 0.5 + 2x5: 20.5 time units
Variants line: 5x1 + 2 + 5x1: 12 time units.

Possibly, the time disadvantage of the generic line should be reduced and the switch cost for the other two should be increased. But the big advantage of a generic line is that it can make a gun one day and an engine another, while the more efficient lines can't make an engine if they can make a gun and vice versa.
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