Quote:
Originally Posted by ericthered
I'll note that all three of the adaptable production lines have similar times for producing something different than the last thing they produced:
Variations on Item: x2 (switch) + x1 (item) = x3
Similar things: x.5 (switch) + x2 (item) = x2.5
Generic shop: x3 (item) = x3
Was this intentional?
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I don't think it was intentional because I just eye-balled those numbers.
If you have to build 5 of two different but similar items:
Generic: 3x5 + 3x5: 30 time units
Similar line: 2x5 + 0.5 + 2x5: 20.5 time units
Variants line: 5x1 + 2 + 5x1: 12 time units.
Possibly, the time disadvantage of the generic line should be reduced and the switch cost for the other two should be increased. But the big advantage of a generic line is that it can make a gun one day and an engine another, while the more efficient lines can't make an engine if they can make a gun and vice versa.