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Old 10-20-2015, 11:13 PM   #3
Henchman99942
 
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Join Date: Oct 2012
Default Re: Leveled Modifier

Thanks, that worked, but it required an "=" sign before the "*". Otherwise the values started becoming additive.

gives(=*@indexedvalue(me::level,1,2,3,4,5,6) to owner::baseweight)


I am currently working on an incremental quality mod for clothing and armor. The modifier comes in two forms. It can either reduce the weight while providing the same protection, or it can increase the protection value while the weight remains the same. I had started this for additional cold protection for quality clothing, but I think I will add it to armor as well.

Very Good +1 CF Either *(8/9) Wt OR *9/8 DR and effective Wt.
Fine +4 CF Either *(8/10) Wt OR *10/8 DR and effective Wt.
Superior +9 CF Either *(8/11) Wt OR *11/8 DR and effective Wt.
Very Fine +19 CF Either *(8/12) Wt OR *12/8 DR and effective Wt.
Extraordinary +49 CF Either *(8/13) Wt OR *13/8 DR and effective Wt.
Best +99 CF Either *(8/14) Wt OR *14/8 DR and effective Wt.

The maximum bonuses are TL dependent of course.

I've been adding equipment and equipment mods to GCA. I am sure it is just a waste of time, but it's sorta fun (kind of) (I guess).
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