Quote:
Originally Posted by Mark Skarr
I'm an acolyte of John Wick, so I'm a firm believer that you shouldn't kill a PC unless it moves the story forward.
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G/N/S theory has its problems, but this is a prime example where it describe something relevant, because that's basically a narrativist way of looking at PC death. By comparison
- In Gamist play, the character dies because that's what the rules and the dice said happened. This can be modified or eliminated by choice of scenario and rules, gamist play likely insists on a chance to lose, but dying is not needed.
- In Simulationist play, the character dies because that's what would happen. Simulationist play is probably the most prone to highly mismatched fights.