Quote:
Originally Posted by mlangsdorf
If I was going to run a pirate boarding combat in Savage Worlds, I'd do something similar: organize each side into a manageable number of squads, and then toss dice as needed. Savage Worlds is good for this, because mooks only ever roll one die and there are relatively few opposed rolls. Simplifying the initiative (dealing out and collecting the cards always took too much time) would make it even faster.
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Thanks. I'm familiar with Savage Worlds (I mentioned it and Fate in the original post) - I agree it could possibly work, but I was wondering if there were other games out there besides Fate and SW that also handled this.