Quote:
Originally Posted by corwyn
My wizard has a base spell skill of 20, accessible as a starting DF wizard. He can break MR 4 just fine.
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I suspect that was representative, though between range penalties and the fact MR both reduces skill and increases resistance rolls, skill 20 is frequently going to be under 50%.
Actually looking at DF:M
- Eye of Death: MR 10. Requires skill-30 to tie vs IQ, 31 vs HT.
- Foul Bat: normally none, some have demonic leaders with MR 10.
- Mindwarper: MR 6; requires skill-30 to tie vs IQ, 24 vs HT.
- Mold: MR 4; requires skill-24 to tie vs HT (mindless)
- Ogre: MR 2; requires skill-11 to tie vs IQ, 17 vs HT.
- Pudding: MR 5; requires skill-14 to tie vs IQ (but immune to mind control), 23 vs HT.
- Sphere of Madness: MR 10; requires skill-30 to tie vs IQ, 34 vs HT.
- Watcher at Edge of Time: MR 6; requires skill-22 to tie vs IQ, 24 vs HT.