Quote:
Originally Posted by Rupert
-4 to skill, along with any range penalties, and +4 to the resist roll. Even with no range penalty it only takes Will-12 to reduce the mage's odds to 50%.
That suggests that if MR-4 is fairly common in a DF game, skill-20 with their favourite offensive spells (if they're resisted) is a starting skill level, not a good level.
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I guess that's a valid point, but I just took a spin through DFRPG Monsters and found almost nothing that isn't MR 0, 6 or 10. So either 0, or clearly not to be dealt with magic. Is it a higher percentage in regular DF?
For the latter, I'll cast Might, Grace, or Great Haste on one of the meat shield melee machines. Generally more efficient. There are a lot of ways to contribute without direct damage. Also, Blink Other, Command for helping their defense.
Bottom line, if you can't break their MR, find another spell to help with. I consider that a feature, not a bug.