Quote:
Originally Posted by Racer
Even a couple of enraged Bears can wreak a group of Lvl 1 to 2 Characters if caught by surprise . And this was an AD&D conversion of Keep .
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To be fair 1st to 2nd level AD&D characters tended to be squishy if they weren't fighters or clerics. Magic-Users had it worst of all at low levels. They got a little better with 3.5 but they could still be killed by a common housecat (1d4 damage) at first level.
Quote:
Originally Posted by Racer
We had to re-run it with 9+ Characters instead if original 5 to have solid Attack/Defense line up , that wouldn't crumple as soon as a Warrior type was incapacitated .
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Pretty much this. If anything it was worst as the party could only do a few encounters before the Cleric and Magic-User had blown through their spells. And unless they want to risk outdoor encounters it is back to the keep. Rinse and repeat ad nauseam until the party is modernly leveled.
The issue though is that as the
D&D to GURPS page points out there is no real way to compare D&D class-level to GURPS points. Heck, you could argue a Average (25-50 points) GURPS wizard with only
Magery 0 can do more then a even a 6th level 5e Wizard.
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