Quote:
Originally Posted by mlangsdorf
Density Increase is +5% for x2 weight, +10% for x5, and so on. You can't exactly use the same pricing for Density Decrease.
If you meant use the same progression, but the reciprocal of the density increase, that would mean Density Decrease is +5% for 1/2 weight, +10%x for 1/5th weight, and so on.
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This is what I meant.
Quote:
Originally Posted by mlangsdorf
In that case, the general Lighten spell looks like
Lighten
Keywords: Armor Buff
Full Cost: 28
Casting Roll: None. Touch the affected item.
Range: Touch.
Duration: 2 years.
The armor reduces its weight to 1/5th normal.
Statistics: Affliction 1 (HT; Accessibility: Only on Armor -20%; Enhancement: Decreased Density 1/5 +10%; Extended Duration +220%; Fixed Duration +0%; Melee Attack, Reach C, Cannot Parry -35%; No Signature +20%; Sorcery -15%) [28].
I think the base effect is probably too cheap (22 of the spell's 28 points are the ridiculous duration!) but it's something to base it on.
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5%? I remembered it at 10%. Oh well, I'd say double it, then. 10% per step feels good to me. If that still seems abusively low, make it 20% per step, but I wouldn't go past that.