Quote:
Originally Posted by swordtart
For example, rather than than use unique stats for every grenade decide on a base weapon (e.g. paint) then add the difference between the cost for one round of ammunition for the chosen gas/liquid dropper systems and the cost of a paint load.
|
This.
At some point during the arms race, someone should have said "For these weapons, there is a grenade for "$X + cost of one round."
The same for dischargers.
[EDIT: I also agree with making the area of effect circular (although I think there are some grenades that have a different SIZE of effect.) The days of being tied to a square grid are gone.]